MOCO2019: International Conference on Movement and Computing

Country: USA

City: Tempe

Abstr. due: 27.02.2019

Dates: 09.10.19 — 12.10.19

Area Of Sciences: Technical sciences;

Organizing comittee e-mail:

Organizers: Arizona State University


International Workshop on Movement and Computing (MOCO) aims to gather academics and practitioners interested in the computational study, modelling, representation, segmentation, recognition, classification, or generation of movement information. MOCO is positioned within emerging interdisciplinary domains between art & science.

The MOCO 2019 theme will be Movement Imaginaries. Paper presentations, panels, performances, demos, workshops on all MOCO-related topics are welcome. MOCO is an interdisciplinary conference that explores the use of computational technology to support and understand human movement practice, as well as movement as a means of interacting with computers. We welcome submissions with an interdisciplinary understanding of movement that ranges from biomechanics to embodied cognition and the phenomenology of bodily experience and identities. We therefore invite submissions from a wide range of disciplines including, but not limited to: Human-Computer Interaction, Psychology, Dance, Artificial Intelligence, Neuroscience, Sports Science, Machine Learning, Cognitive Science, Visual Arts, Robotics, Philosophy, Anthropology, Music, Affective Computing, Games, Healthcare and Animation.

Suggested Topics

  • Expressive movement-based interaction

  • Movement analysis and analytics

  • Machine learning for movement

  • Movement representation

  • Somatic practice and design

  • Modeling movement qualities and expressive movement

  • Mechatronics and creative robotics

  • Design for movement in digital art

  • Gesture Interaction

  • Movement generation

  • Movement and sound interaction

  • Movement computation in ergonomics, sports, and health

  • Sensory-motor learning with audio/visual feedback

  • Embodied cognition and movement

  • Visualizing and sonifying movement

  • Modeling kinaesthetic empathy

  • Embodied and whole body interaction

  • Expressive movement analysis and synthesis

  • Design for movement in digital art

  • Semantic models for movement representation

  • Movement Notation Systems (e.g. Laban or Eshkol-Wachman) and computation

  • Dance and technology

  • Biosensing, biocontrol and movement

  • Movement expression in avatar, artificial agents, virtual humans or robots.

  • Music and movement

  • Philosophical perspectives and reflection on movement and computing

Conference Web-Site: