AffectRE'20: Third International Workshop on Affective Computing for Requirements Engineering 2020

Country: Switzerland

City: Zurich

Abstr. due: 15.05.2020

Dates: 01.09.20 — 01.09.20

Area Of Sciences: Physics and math; Technical sciences;

Organizing comittee e-mail: affectre20@easychair.org

Organizers: https://affectre.github.io/2020/#committees

 

Overview — Affective computing spans a broad research field from the recognition to the expression of emotions, which is of interest for software systems as they are designed and used by humans. For requirements engineering (RE), understanding and utilizing personality traits, attitudes, moods, and emotions play a crucial role in various facets, reaching from the consideration of individual professionals and team performance during RE activities to the utilization of end user emotions as a means to verify and validate requirements.

Goal — The AffectRE workshop aims at creating an international, sustainable community where researchers and practitioners can meet, present, and discuss their current work to affect the RE community with ideas from affective computing. In its third edition, this workshop fosters high-quality contributions about empirical studies, theoretical models, and tools that raise emotion awareness in RE.

Motivation

The awareness of emotions to be experienced by users is of utmost importance in RE. From requirements elicitation to negotiation, from modeling to prioritization, and from software design to implementation, different emotions arise and stakeholders' cognitive states evolve differently.

We want to shed a light on the emotions that accompany the users' acceptance of a system, which can be expressed through both implicit and explicit reactions. The sentiment expressed together with their opinions helps to assess important topics and creates actionable insights. Also, emerging techniques, products, and methods offer new ways of capturing emotional responses by users.

At the same time, being aware of the project mood and how affective states are reflected in communication style helps stakeholders improving teamwork which can have an impact on the output of RE activities. We need methods and artifacts that facilitate involving stakeholders in the activities of eliciting and modelling emotional requirements through appropriate approaches of participatory design. Moreover, it is increasingly important to understand emotions and affects to be experienced by people within sociotechnical systems where users are viewed as parts of the system and artificial intelligence increasingly blurs the distinction between humans and technology.

Topics of Interest

This workshop addresses affective computing in RE. Topics of interest include, but are not limited to:

  • Automatic recognition and impact assessment of affective and cognitive states (affects, emotions, moods, attitudes, personality traits) on individual and group performance, commitment and collaboration in RE;
  • Methods and artifacts for elicitation and modelling of emotional requirements, including the relevant approaches of participatory design (co-design);
  • Leveraging stakeholders' affective feedback to improve requirements, tools, and processes (e.g., capture and analyze the sentiment of users and community feedback, aspect-based sentiment analysis of product reviews);
  • Exploration of biometric sensors emerging from new (consumer) hardware which enable new measurement techniques to support the verification and validation of both functional and nonfunctional requirements;
  • Interaction between RE and other software lifecycle activities, such as testing, from emotional and cognitive perspectives (e.g., in the communication between requirements engineers and testers);
  • Design, development, and evaluation of frameworks and tools to support emotion and cognition awareness in RE;
  • Defining or adapting psychological models of affect to RE (e.g., understanding the trigger behind positive and negative emotions during the requirement engineering process, modeling coarse vs. fine-grained emotion);
  • Affective and cognitive state detection from the multimodal analysis of spontaneous communicative behavior, such as natural language, body postures and gestures, speech, or conversations;
  • Sensing from communication artifact (e.g., message boards, social media) and techniques/tools for extracting and summarizing emotions from such channels;
  • Interplay between affect and exogenous or endogenous workplace factors (e.g., physical location of the stakeholders, organizational hierarchy, adopted technologies);
  • Emotion and cognition awareness in cross-cultural stakeholder teams (e.g., in global software development);
  • Software frameworks, APIs, and patterns for designing and maintaining RE affect- and cognitive-aware systems (e.g., for integrating their sensing in requirements management tools).

Conference Web-Site: https://affectre.github.io/2020/